"The loyal fleet has begun a large offensive over Taloron. Even though the planet is guarded by a large Chaos Fleet, the servants of the Emperor have found breach on their defenses and now they will try to break de blockade and send enough troops to contest the dominion of Chaos over Taloron."
BFG:
Two scenarios weill be played; number 7: Planetary Assault and number 10: Fleet combat
The idea is ti play scenario 10 first and if the imperial forces win, to play scenario 7.
WH 40K:
Objective: Death in orbit
Description:
The loyal forces try to take control over the battle ships which defend Taloron in order to interfere the enemiy's communications.
Combat forces:
Loyal forces: The loyal forces may contain any army from Codex: Space Marines or Codex: Imperial Gueard . The loyal forces are the attackers.
Chaos forces: The forces of Chaos may contain any army from Codex: Chaos Space Marines or Codex: Imperial Guard. The Chaos forces are the defenders.
Players will have 750 army points or 1000 points to build their armies and can only include infatry units, jump infantry units, walkers and drop pods.
Objectives:
Before deciding deployment zones, the players must determine de postion of 3 objectives. The winner of a roll-off chooses a point on the table to be the objective (by placing a counter on it, choosing a detail of a terrain feature or any other method) the the oponent does the same and the players alternate choosing a point until the position of all de objectives is determined. The obkectives may not be on impassable terrain, nor within 12” of another objective or the table edge.
Objetive for Deathwing armies:
One objetive, the control room of the enemie. Our Deathwing must take it.
At the end of the game you control an objective if there is any scoring unit under your control, and no enemy unit within 3” of it.
The player who controls the most objectives wins the game. If both players control the same number of objectives the game is a draw.
Deployment:
Use the pitched battle deploy system. The objectives must be in the defender's deployment zone.
The attackers play the first turn.
Scenography must be composed of a lot of room and corridors and buildings mainly.
Duration:
As in Warhammer 40k rulebook (page 90).
Special rules:
Low Gravity: Infantry models may move over terrain in the same way as Jump infantry, but mainting it's movement of 6”. Any such movement that ends within area terrain will result in a dangerous terrain test. Models that run must roll an aditional D6 and pick the highest result, but if a double is rolled, every model in the unit must make a dangerous test terrain.
Vacuum: Models with more than one wound will suffer 1d3 wounds when they suffer an unsaved wound. All attacks, both shooting and close combat, use the Rending rule.
Sector of Battleship: Command room
Ala de Muerte
Tormenta de Venganza/ Storm of Vengance Helked
Portadores de Tormenta/ Storm Bearer GM Belial
Sector of Battleship: Nachine room
Compañías de Batalla
Fuego Eterno/ Eternal Fire Zaphariel
Sector of Battleship: Hangar with assault ships.
Ira de Fuego/ Fiery Anger ODM
Martillo Demoledor/ Demolishing Hammer Gillyfish
Ira Penitente/ Penitent's Wrath Xenobius